Card games, such as Crazy Eights, are portable and accessible to people of all ages. Playing cards can help both adults and children improve their fine and gross motor skills. Specifically, shuffling and dealing can help quicken reflexes. Card games provide a chance to interact with others in an intimate setting while engaging in a little friendly competition.

The Story Of Crazy Eights

The game first appeared as Eights in the 1930s. The name Crazy Eights comes from the 1940s when United States military soldiers were discharged for being mentally unstable and were given Section 8 housing.

 

Crazy Eights

cards in hands

There are many variations of the game, including Craits, Last One, Pesten, Rockaway, Swedish Rummy, Last Card, Screw Your Neighbor, and Uno.

Crazy eights is a shedding-type card game for two to seven players. The game is considered a pre-extension of Switch and Mau Mau. A standard 52-card deck, without jokers, is used when there are five or fewer players. When there are five or more, two decks can be shuffled together, so everyone has enough cards to play. The object of the game is to get rid of all the player's cards to a discard pile.


Basic Play

Each player is dealt eight cards (or seven in a two player game). Remaining cards are placed face down at the center of the table. The top card is then turned face up to start the game. Players discard by matching rank or suit or draw cards from the stockpile until they get a playable card. When a player plays an 8, they must declare the suit that the next player is to play, that player must follow the named suit or play another 8.

The game ends as soon as one player has emptied their hand. That players collect the cards from each opponent and count the point score of the cards remaining in that opponent's hand. The value of the cards are:

  • Eight = 50 points
  • King, Queen, or 10 = 10 points
  • Ace = 1 point
  • other card is the face value

If the players run out of cards in the deck, the player with the lowest point score in their hand scores the difference between that hand and each opponent's hand. The winner of the game is the first player to reach a specific number of points.

For two players it is 100 points, three players 150, four players 200, five players 250, six players 300, and seven players 350.


Wild Cards

4's and Jack's miss a turn (4's can also reverse the order). Queen of spades picks up five cards from the deck. 2's are pickup 2 from the deck. When stacked or paired with other 2's they add to the total; you pick up. For example, three 2's is 6 total cards picked up from the deck. Also, when the 2 of spades is put on top of the queen of spades, it results in pickup 7 for the following player.

I Crazy 8's, 8's are wild and can be used to change suit no matter what the previous card laid down is. For example, the Queen of clubs is laid down. The next player can lay down the 8 of diamonds and changes the suit to hearts.


The Deal

Deal cards one at a time, face down, beginning with the players to the left of the dealer. The number of cards dealt is determined by the number of players. The rest of the pack is placed face down in the center of the table and forms the stockpile. The dealer turns the top card and places it in a separate pile unless an 8 is turned. Then the 8 would be buried in the middle of the stockpile, and the next card is turned.


Playing Crazy Eights

Each player must place one card face up on the starter pile, starting to the dealer's left. Each card played must match the card showing on the starter pile, either in the suit or denomination, unless it is an 8. If unable to play, cards are drawn from the top of the stockpile until a play is possible, or until the stock is exhausted.

In one variation of the game whenever the stockpile runs out the top card is removed from the face-up pile and the cards can be reshuffled. A player may draw from the stock even though there may be a playable card in the player's hand.

Remember, all 8's are wild! That is an 8 may be played at any time in turn, and the player need only specify a suit. The next player must play either a card of the specified suit or an eight.

Let your imagination run wild! Spice up the game with your own rules. The Zimbabwean variation offers many ideas.


The Zimbabwean Variation Of Crazy Eights

cards on a table

This version of crazy eights is more complicated, but more dynamic and has a slightly different set of rules and resembles Uno more than the basic form of the game.

Five to eight cards are dealt to each player, and the remaining cards of the deck are placed face down at the center of the table. The top card is then turned face up to start the game.

If a player is unable to match the rank or suit of the top card of the discard pile and does not have a special functions card, or simply does not wish to play any of the cards in their hand, they must draw one card from the stockpile. The player can either play a card or store the new card and pass their turn. Players are able to play more than one of the same number at once.

 

Special Function Cards

There are several special cards that are either game shifting cards, defensive cards, or offensive cards.

Offensive Cards

These allow the user to change the ability of the next player to play.

Seven: Skip The Next Player

Eight: Declare A Suit

Jack: Reverse Order

Two: Opponent Picks Up Two Cards

Joker: Opponent Picks Up Five Cards


Defensive Cards

Defensive cards protect the player from offensive cards used on them by the previous player. In some variants of the game, when a player is picking multiple cards as a result of an offensive card played by the previous player, if the first card the player picks from the deck is defensive (an ace), they will not have to pick the rest of the cards they otherwise should have. If an ace is in subsequent picks, it cannot be played, and the player misses a turn as expected.

Ace: Place Down Any Of The Same Suits You Have As The Ace

Lucky Card

cards being held by hand


Conclusion

Card games, such as Crazy Eights, require more than a deck of cards and a flat surface, which means they can easily be played almost anywhere. Some card games entail a great deal of strategy as well as an understanding of statistics and probability.

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